Every story has a beginning. Until now,
the origin of evil has remained shrouded. The veils of time are parted,
and Castlevania is revealed, in Lament of Innocence.
Lament is the latest in a storied line of vampire-hunting games
from publisher Konami. This entry is the first for the PlayStation
2, and intends to successfully transition the series to 3D, ignoring
the failed Nintendo 64 attempts. This precursor to the Castlevania
legacy details the first conflict between the Belmont clan and
a vampire when a local lord captures Sir Leon Belmont's betrothed.
Without the Church granting him leave to abandon the Crusades,
Leon must forsake his mantle and sortie to the forbidden forest
wherein lies his love.
Lament's PSOne predecessor, Symphony of the Night, took Castlevania
in a more adventuresome direction, prompting searching and the
collection of items required to enable greater access to Dracula's
domain. The need for exploration is less in Lament, since it varies
from that 2D formula. Unique keys collected in one stage can be
used in another, inviting revisiting of cleared stages, and levels
have optional branches that can be unearthed and probed to discover
enhancements for Leon, but these accouterments are often unnecessary
to fulfill his quest.
Instead, the 3D arena focuses on Leon's combative abilities. The
Belmonts' trademark whip can be wielded in a number of devastating
combinations. Secondary weapons - the traditional axe, holy water,
cross, and the like - can be modified using orbs collected from
each stage, creating 25 unique combinations. The variety of enemies
is plentiful, such that the frantic search for the nearest save
point is not just an exercise in button-mashing, but truly inspires
distress in gamers wishing to capture their progress.
Contributing to this fervor is the gameplay's inbuilt lack of
respite. Equipment can be changed and items consumed only through
a real-time window, navigated with the right analog stick, relieving
the player of the opportunity to breathe while casually scrolling
through menus, as most games allow. This simple technique, though
potentially frustrating, is innovative, realistic, and maintains
the pace of conflict while increasing the player's agitation.
Players not only fight the hordes of undead, but also block and
dodge their attacks - tactics which fill Leon's magic meter, allowing
him to use a handful of rare relics that give him short-lived advantages
in battle. Armor and other accessories can be purchased outside
the castle walls. Within the walls, the citadel is divided into
five areas which can be explored in any order prior to tackling
the vampire lord. Due to this lack of linearity, the difficulty
level remains rather constant until the last level, despite Leon's
progressive growth in repertoire and strength. Some end-level bosses
can be defeated on the first or second try, while others are more
fiendish in nature.
Castlevania itself is a finely articulated palace, detailing a
castle with such awkward names as the Anti-Soul Mysteries Lab and
the Pagoda of the Misty Moon. Though there is not much of the environment
with which to interact, the trappings of a mansion are plainly
visible. It's a combination of Castlevania action in a Resident
Evil setting, though the lighting is not as accurate as that latter
series. The camera is automatic, similar to Devil May Cry, so that
for any given position Leon can take, the camera will often give
the same perspective. This cinematic method works well except for
depicting the environs fully; hidden areas can be easily missed
if the player isn't jumping randomly, causing the camera to reveal
an area's higher altitudes.
Four recent Castlevania games have had aural themes to their subtitles.
Lament of Innocence renounces that tradition, and provides a soundtrack
which is anachronistic for its setting, and falls short of its
ancestors' excellence. The dialogue, though not authentic for the
11th century, is admirable, and the sound effects abound; the size
and nature of several enemies can be determined without visual
confirmation simply by listening carefully.
Surprisingly, Lament's storyline is one of its strong points.
Though Belmont heroism and vampire malevolence are timeless quantities,
their interaction in this Castlevania has layers that players won't
expect; watching it play out becomes an incentive to finish each
stage. Completing the entire story will take an experienced gamer
only five hours - six if they if they want to find every hidden
item.
Lament of Innocence is not the groundbreaking trendsetter that
Symphony of the Moon was, but it does successfully move Castlevania
into 3D without blemish. There is little to lament in this guilty
pleasure. This article is copyright (c) 2003 by Ken Gagne. All
rights reserved. Not to be distributed without permission.
Email
the author
|