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XSelect-D4
Written by Jeremy Pallant - jpallant@yahoo.com
At the outset I should warn readers that this kind of review rapidly gets
bogged down in jargon. As such, anyone not already familiar with the difference
between S-Video, Japanese RGB and D-Terminal might want to consult a primer
on the subject. May I recommend this
one or perhaps this
one ?
The advent of the XBOX and GameCube marked the beginning of a most interesting
era. Since their release, both of these consoles have officially supported
what is known as progressive scan. This is a method of displaying an image
on a screen far superior to what has been the normal means of doing so on consoles;
interlaced scan. For more information on interlaced and progressive scans,
I can recommend this
article , which does an excellent job of explaining the subject. In short,
progressive scan gives better image quality than interlaced.
Admittedly, the Dreamcast, released much earlier than the two consoles named
above, also supports progressive scan, but does so via means of a dedicated
VGA adapter. To use this feature, it is necessary to replace the normal video
cable with the adapter, which has a standard VGA port. Plug a computer monitor
into the adapter, and you get what is arguably the best image quality of any
console yet released, at a screen resolution of 640 x 480 pixels. The purpose
of the adapter is to tell the Dreamcast to output a VGA signal. Certainly it
is by this standard all others are judged.
The difference between the Dreamcast and the current generation of consoles
is that it directly supports VGA. The XBOX and GameCube do not. Certainly they
can output a progressive scan signal, however it's not intended for use with
a monitor. It is intended for use with a progressive scan capable television,
and as such they use component video cables to output the signal, and have
no provision for using a VGA cable. The GameCube can also use the Japanese
D-Terminal cable for the same purpose, but TVs equipped with D-Terminal in
the West are few and far between. D-Terminal, incidentally, is component video
with a different connector.
So what you have here is the means of getting much better image quality than
usual, and a significant number of console owners who want to make use of that
feature, preferably on their computer monitors. Many of these individuals,
and I count myself amongst them, had already been using our monitors to play
console games, normally courtesy of a piece of equipment called a line doubler,
or upscan converter, which essentially takes an interlaced video signal, and
converts it to a progressive scan signal. Equipment to do this is normally
very expensive, but a small industry sprang up to provide more affordable options.
Available products ranged from the really rather bad (Redant's VGA Box), to
the really rather good (Micomsoft's XRGB series).
However there was nothing to feed the needs of XBOX and GameCube owners, who
chafed at not being able to use their consoles' progressive scan capabilities.
Inevitably, out came the circuitry diagrams and soldering irons and relatively
quickly several component to VGA transcoders appeared on the market for the
XBOX. These weren't really commercial ventures, but they did a brisk trade,
and image quality was reported to be excellent. For the GameCube, around the
same time an ingenious modification to the D-Terminal cable appeared, converting
it into a VGA cable and again, owners waxed lyrical about the display. Commercial
products soon followed, so that now, a cheap VGA adapter for the XBOX or GameCube
is easy to find.
The problem with these solutions is that they only work with progressive scan
video signals. Most XBOX games support this, but not all, and the dashboard
and DVD playback do not. On the GameCube, many games only support interlaced
mode. This means that a lot of cable swapping and a second screen is necessary
if the owner needs to display anything except progressive scan or if they own
more than one console, though a VGA switch is a valid solution to the latter
problem. I hate cable swapping, and that alone is sufficient reason for me
to search for an integrated solution.
Throw into the mix Sony's PlayStation 2. The release of Tekken 4 announced
progressive scan support for the console, and a limited number of games have
made use of it since. Actually, as the Linux kit demonstrated, the PS2 has
always been capable of progressive scan, Sony just didn't see fit to advertise
it, or provide the means to utilize it.
My personal goal was to find some way of utilizing the best features of all
my consoles, without having to do cable swapping, and using only one screen.
For about a year I was forced to compromise, a tale that I have told elsewhere.
What I really needed was something that would accept video input from more
than one source, convert the progressive scan signals to VGA, and pass through
interlaced signals for processing on separate piece of equipment. I already
had a single input solution, Audio Authority's 9A62 component to VGA transcoder,
which has happily serviced my XBOX for some time. The pass-through signal was
fed into a Micomsoft XRGB-2 Plus. A review of the XRGB-2 Plus product is available here ,
and one covering the Audio Authority 9A62 is here .
For some time, the community of console owners who are interested in such
things have been wondering about the capabilities of something called the XSELECT-D4.
Like the XRGB-2 Plus, the manufacturer was the Japanese company Micomsoft,
who has a good reputation for producing highly capable equipment at a surprisingly
low cost. Unfortunately all information on the subject is in Japanese, a language
online translation software is notoriously bad at handling. As such, its precise
capabilities remained a matter of speculation.
Fortunately the photographs and diagrams that were available did seem to indicate
that it was capable of what I wanted, so when the Hong Kong based exporter
Lik Sang informed me that it was available, I paid a visit to this
webpage and placed my order immediately. At the time of writing this is
the only way to acquire the product, and I am informed that they are in very
short supply. Certainly you're not going to be able to wait a while, and then
amble down to the local Electronics Boutique to pick one up.

The package arrived promptly, and I lost no time getting it open. The photograph
above shows what was in the box; the XSELECT-D4 itself, and accompanying it
a miniature remote control that duplicates the functionality of the front panel
buttons, a D-Terminal cable of pretty reasonable quality, a component to 21-pin
RGB adapter, an extensive manual and a set of RCA audio cables. Unfortunately
the manual is entirely in Japanese, but all labels are in English. Anyone with
a modicum of knowledge regarding audio/video equipment will have little trouble
assembling everything.
Physically, the XSELECT-D4 is about the same height and width as a PlayStation
2, but a not quite as deep. The quality of the construction seems to be pretty
good, much like other Micomsoft products I have used, and those have stood
up to heavy usage.
The XSELECT-D4 is best described as a progressive scan transcoder/switchbox
with interlaced video pass-through. It's primary purpose is to accept progressive
scan video signals via five separate inputs, and convert that signal to a 15-pin
RGB output, basically VGA.
Two of the inputs are located on the front panel. One of these is a D-Terminal
(labeled Input 4), the other a Japanese RGB (aka 21-pin RGB). Both are capable
of accepting 525i (D1), 525p (D2), and 1125i (D3) video signals. The latter
two can be converted to a signal capable of being displayed on a modern computer
monitor. The Japanese RGB port (labeled Input 5) can be configured for either
RGB, or YUV, the latter for use with the supplied component to 21-pin RGB adapter.
This is achieved through the system menu.

The rear of the unit has three inputs and two outputs. Two of the inputs (labeled
1 and 2), have both D-Terminal and Component Video ports capable of accepting
525i (D1), 525p (D2), 1125i (D3) and 750p (D4) signals. In both cases, only
one of the two ports can be used at once. Input 3 has both a D-Terminal and
a 15-pin RGB port capable of accepting the same signals as inputs 1 and 2.
Once again, only one can be used, and it has to be configured correctly from
the menu. To use the D-Terminal port, it should be configured as YUV. The 15-pin
RGB can be configured for use with three types of synchronization. Sync on
Green, Composite Sync, and separate Horizontal and Vertical Sync. Its purpose
is not to act as a video pass-through for a computer, though it might work
for a resolution of 640x480.
All inputs have their own RCA audio ports.

There are two output ports. Both are actually used simultaneously. The input
signal is converted to both 15-pin RGB and D-Terminal, but is not otherwise
changed. For example, a component video 525p exits as a 525p. Likewise an
interlaced signal. This means that the 15-pin RGB can be connected to, for
example, a VGA monitor, whereas the D-Terminal can be connected to something
else. One example would be to a Micomsoft XRGB-2 Plus. More on this configuration
later.
At the front of the unit is a series of button. One is for power of course.
Five are used to select which input should be used. Obviously only one can
be used at a time. If the selected input has a progressive scan signal, a little
light turns on.

Four buttons clustered together are used to display the status, change the
screen ratio and navigate the system menu. The status button displays the
input in use, and the horizontal scan frequency. The ratio toggles between
three screen ratios (4:3, 4:3LB and 16:9) though in my experimentation this
had no obvious effect.

The menu itself is fairly extensive:
Y_GAIN
PB_GAIN
PR_GAIN
These allow the saturation of the three parts of the component video signal
to be modified.
AUTORATI - Enables/Disables the ratio button.
RATIO - Switches between 4:3, 4:3LB and 16:9 aspect ratios.
IN3_SYN - Switches input 3 between YUV, RGBSG, RGBCS and
RGBHV video signals
IN5_SYN - Switches input 5 between YUV and RGB video signals.
OPTION - Enables/Disables the following menu options.
POWERON - When switched on, the unit cannot be switched
off.
CH_OSD - When switched on, the input is displayed when
selected.
I have been unable to determine the purpose of the following options. The manual
is, of course, in Japanese, and that is a language I am not familiar with.
DEMO
IN1_DEM
IN2_DEM
IN3_DEM
IN4_DEM
IN5_DEM
These next two I was able to figure out.
VSTART - Start line on the screen.
VEND - End line on the screen.
However the purpose of these remaining options remains unknown to me.
SYNC_UP
ATSY_UP
H_SEP
NOINPUT
Experimenting with them revealed little.
In evaluating the performance of the XSELECT-D4, the following configuration
was used.
An XBOX was plugged into Input 1 using Monster Cable's Component Video cables.
A GameCube was plugged into Input 2 using a Nintento D-Terminal cable.
A PlayStation 2 was plugged into Input 3 using Sony's D-Terminal cable.
The 15-pin RGB output was connected to a four-port VGA switch box.
The D-Terminal output and accompanying audio outputs were connected to the
D-Terminal input port of a Micomsoft XRGB-2 Plus.
The VGA output of the XRGB-2 Plus was connected to the VGA switch box.
A set of Benwin flat-panel speakers were connected to the audio output of the
XRGB-2 Plus.
For comparison, a Dreamcast was equipped with a VGA adapter and it too was
plugged into the VGA switch box. The display quality of this configuration
is the standard by which all other consoles are judged.
The monitor used was a Nokia 445Xi 21" monitor.
In order to view interlaced signals, and hear audio, the XRGB-2 Plus was used
with the D-Terminal input selected. The necessary input channel on the XSELECT-D4
was selected and the console turned on. For example, if I was starting a game
on the XBOX, I would start with the VGA switch box set to display the signal
from the XRGB-2 Plus so that I could see the Dashboard. As the boot process
continued, and the light on the XSELECT-D4 lit to indicate the presence of
progressive scan, the VGA switch was set to view output from the XSELECT-D4.
The process is similar on the GameCube, and my single progressive scan enabled
PS2 game, SOCOM: US Navy Seals. When using more than one console, it's a simple
matter to switch input channels on the XSELECT-D4, and then set the VGA switch
box to match.
The real performance issue here is image quality. Before I started this evaluation,
I tried to predict how the XSELECT-D4 would perform.
My original system was configured as follows:
XBOX: Component video cables connected to an Audio Authority 9A62, the pass-through
going via a component to RGB adapter into an XRGB-2 Plus via the 21-pin RGB
port.
GameCube: Used a Nintendo D-Terminal cable connected to the D-Terminal input
port on the XRGB-2 Plus.
PlayStation 2: Japanese RGB cable to the corresponding port on and XRGB-2 (not
Plus).
The outputs from the XRGB-2, XRGB-2 Plus and Audio Authority 9A62 were connected
to a VGA switch box.
I figured that for interlaced video signals, I should expect some degradation,
given the extra processing it would receive. For example consider the PlayStation
2. Originally it used a Japanese RGB cable connected to an XRGB-2 (not plus).
Now the signal passes down a D-Terminal cable, through the XSELECT-D4, down
another D-Terminal cable, through an XRGB-2 Plus, and from there to the monitor.
All that extra cable and processing, I figured, would surely result in some
loss in display quality.
With regard to progressive scan, I had previously made extensive use of an
Audio Authority 9A62 component to VGA transcoder connected to my XBOX. It's
a simpler product with only one set of Component video inputs, also featuring
a pass-through function that allowed me to view the Dashboard as well as the
games. I really thought that I'd be lucky if the XSELECT-D4 matched its image
quality.
I was partly wrong.
There must be some degradation in the image quality from an interlaced video
signal, but at least with the PlayStation 2, it appears to be minimal. The
video signal from the GameCube is not quite as good as previously but I was
surprised it was as good as it was. The big surprise was the XBOX. The Dashboard
actually looks better. This is probably because to view the same signal on
the XRGB-2 Plus I had to use the Component video to RGB adapter that is supplied
with it, and to be honest, it's only an adequate piece of work. Definitely
not top quality. Micomsoft's products tend to be good performers, but the cables
they supply are generally second-rate. The VGA cables they supply are, basically,
crap. I was surprised when the D-Terminal cable they supply with the XSELECT-D4
proved to be pretty good.
The real surprise was the progressive scan image. It is significantly better
than I am used to from the Audio Authority 9A62. The color is deeper, richer.
Graphics are noticeably crisper. The very first game I used to test progressive
scan image quality was Halo on the XBOX. As those haunting Gregorian chants
spilled from the speakers, my jaw literally dropped at the improvement in image
quality. Subsequent XBOX games reflected this improvement and GameCube games
and SOCOM on the PS2 displayed the same quality. Micomsoft is to be commended.
Of course the acid test is a comparison with the Dreamcast VGA adapter. I did
not honestly think that it would be equaled, and I was right. Looking at text
and fine lines in both Halo, and Quake III Arena clearly showed that it is
preferable by far to directly output a VGA signal as the Dreamcast does, rather
than transcode a progressive scan component video signal to VGA.
My major issue with the XSELECT-D4 is the lack of any means to adjust the screen
position. Every time I switch consoles I have to adjust the image to get optimum
size and location. It is not, to be honest, such a huge problem because after
getting used to fiddling with the XRGB-2 Plus, it's become second nature. The
incoming progressive scan signals have sufficiently different frequencies to
affect the size and position of the image. These can be compensated for via
the monitor's adjustments, but a better solution would have been to provide
these from the system menu, with individual settings for each input. The XRGB-2
Plus provides this at least as far as the horizontal position is concerned,
and it is an extremely useful feature.
When the XRGB-2 Plus was released, it disappointed many people by not supporting
progressive scan. I predict the XSELECT-D4 will disappoint many people because
it doesn't support interlaced scan, beyond the pass-through feature. The market
still needs a single unit solution that transcodes progressive scan, and upscans
interlaced scan. I don't know it this is even possible, but a combination of
the two products would be ideal, especially if the cost could be held at or
below $250 US. To be honest my solution, an XRGB-2 Plus is probably too expensive
for many console owners. Based on the correspondence I receive the cost of
something like an XRGB-2 Plus represents a fairly significant outlay for many
owners.
Perhaps some kind of package deal would be the most feasible solution. The
XSELECT-D4 and some kind of line doubler capable of accepting D-Terminal input,
or component video input via an adapter. Redant does to a VGA box that accepts
component video, but the only adapter I am aware of is the component to D-Terminal
that accompanies the XRGB-2 Plus, and I'm by no means sure it works the other
way. Redant isn't exactly renowned for the quality of their products either.
At $189 US, the XSELECT-D4 is in direct competition with products like Audio
Authority's 9A62. In fact, I can't think of another similar product at this
price, and clearly the AA 9A62 is outclassed. Anyone who would acquire one
of these would be better advised to purchase the Micomsoft product, if they
could be made aware of it.
For the gamer who owns just an XBOX, products like the X2VGA are clearly going
to be a preferred acquisition. They're cheaper, do a good job, and most of
the games support progressive scan. The GameCube or PS2 owner would probably
be advised to eschew progressive scan altogether, and go for one of the cheaper
line doublers, such as those produced by Redant, or if they have more money,
and were aware of the product, the XRGB-2 Plus.
The most likely purchaser is, to be honest, someone like myself, who owns more
than one console, an XBOX and GameCube at the very least, and is familiar with
the benefits of progressive scan. Buying a separate VGA adapter for each console,
at around $50 US apiece, and the necessity for two screens, one for each signal
type, plus cable swapping makes the XSELECT-D4 worth considering, and such
people will not be disappointed.
Written by Jeremy Pallant - jpallant@yahoo.com
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