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Neo Turf Masters - Neo Geo Conversion Project

Posted on December 28, 2002

Written by Tiptonium

Hello Everyone,

An individual that shares my interest in Neo Geo MVS to NGH conversion projects contacted me a week or so ago with specific conversion details for a Neo Geo title that is quite costly and hard to find as a home cartridge.  He goes by the name Takagisan. Like me, he likes to share what he has learned and I am here to share my project with you that is based on his findings and hard work.

This project involves converting a Neo Turf Masters MVS to NGH format.  The sacrifice cartridge used for this conversion is a Samurai Shodown 2. I was lucky enough to find one for under $20 with a label that had a severe crease in it. Perfect fodder for such a project!   I was able to find a loose, original Big Tournament Golf (Neo Turf Masters) MVS cartridge for a very fair price with one of those "ghetto" non-original labels. Again, a perfect choice for this project. No complete kit was harmed.

Details:

Remove the V, P, S, M, and C chips from the Sacrifice NGH boards.
Remove the V, P, S, M and C chips from the Neo Turf Masters MVS cartridge. Place them in their corresponding locations on the sacrifice NGH boards. Solder them up nice and clean, take your time. Congratulations, you're almost done.

Note: A small speck of solder discharge from my desolder work caused certain in-game overlay graphics to "sparkle" in a very irritating way. It took me over an hour to find the little speck attached to one of the pins on the M1 chip. Even though it did not seem to make contact with the adjoining pin it certainly caused me to scratch my head a bit. After removing the speck, the conversion performed perfectly.

The Insert and Label

I created a custom insert for Neo Turf Masters. I started with a humble screen grab, added some details, used a scan from the original MVS artwork that I have (Yes, I have a complete Neo Turf Masters Kit) I was able to piece something together. I used Photoshop and XARA X to manipulate the images. XARA X has some nifty bitmap tracing options that I took advantage of.  For print, I work with 300 dpi. The captured art was 72 dpi  . . Blowing the stuff up was... ummm interesting. Here are the original graphic snippets that I started with:

There is no need to make any jumper corrections to the PROGTOP2 board. You will have several changes to make on the CHA256B though. Here are the correct jumper settings and a custom insert and label that  I created for the project (Note: A more traditional insert and label created by Takagisan's  friend Afugusan can be found at the end of this article.

CHA256B

J Setting
1 off
2 on
3 on
4 off
5 off
6 off
7 off
8 off
9 on
10 on
11 on
12 off
13 off
14 off
15 off
16 off
17 off
18 off
19* on
20 on

* If you have trouble with some of the graphics looking kind of messed up or "sparkling" try setting J19 to "off".

Click Here For Neo Turf Masters Insert                           Click Here For Neo Turf Masters Label

Click!

If you prefer the more traditional and closer to authentic Neo Turf Masters Insert and Label we've got a set that has been created by Afugusan Here they are:

Afugusan's Neo Turf Masters Insert (US) 

Afugusan's Neo Turf Masters Label (US)

 

 

 

-- Tiptonium Out...

 

 
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