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Kizuna Project: Or, how an idiot like me managed to do a successful cart conversion...
Posted on April 29, 2002 (Updated on April 6, 2003)
Written by Tiptonium
Hello Everyone! Welcome to Tiptonium's Kizuna Encounter
Super Tag Battle Project. Here you will
find my complete chronology of events that lead me to doing this project and
its ultimate completion and success. J
It all started one day innocently enough as I was perusing through the
neo-geo.com's message board when I came upon an article written by Big
Bruno. (Click
here to view the article). Big Bruno took it upon himself to create
a helpful tutorial that described how to convert a Neo Geo MVS Kizuna
Encounter cart into a Neo Geo AES Kizuna Encounter cart using a home cart
version of Savage Reign as the "sacrifice"
cartridge, commonly known as a SAC cart for those in the Neo Geo world. Basically, this involves moving the appropriate
computer chips from the two MVS circuit boards to the corresponding SAC
circuit board as well as moving some jumper settings. At the end of Big Bruno's post he indicated
that this could probably have been done using an SAC Samurai Shodown 2
AES home cartridge. That's when
the bells started going off in my head. I happened to have a tattered
and abused Samaurai Shodown 2 cartridge I don't even have a manual for
that I could use to pull off a similar conversion!
Why do we do such things? Well, one reason is that a genuine Kizuna Encounter
AES cartridge can cost well over $900 due to its extremely limited release
back in '96 and its high collector value. The arcade MVS version can be found in varying
condition for $25-$35. Since we are only interested in the chips, the
external condition is irrelevant. Secondly, sometimes its fun to play
the game while sitting in an easy chair on a big TV screen. Arcade cabinets
are not well suited for reclined gaming.
And finally, the game looks cool as part of one's home collection.
So, I decided to take the plunge. I have some soldering
ability as I have performed a few PSX and Saturn modifications as well as a few
other soldering tasks involving electronic circuitry. I already had the necessary tools and components so all I needed
to do at this point was to supply the labor
--- yours truly.

Following Big Bruno's helpful guide, I removed the following chips from the
MVS and AES PROGTOP boards: V2,
V4 and P1. Each chip on the board is well labeled both on the chip itself
and on the circuit board itself. This would become my first mistake.. Remember, I'm using a Samurai
Showdown 2 SAC cart, not a Savage Reign cartridge. J
Next I removed these chips from the MVS and AES CHAR256 boards: C4, C3, M1
and S1. This would be mistake
number 2. Are you keeping count?
Hehehe.
Taking great care, I soldered the appropriate chips onto the Samurai Shodown 2 SAC cart. Next I
moved the appropriate jumpers. I based this on the chart below.
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KIZUNA SS2 KIZUMA
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(MVS) (AES) (AES)
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J1 N N N
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J2 Y Y Y
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J3 Y Y Y
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J4 N N N
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J5 N N N
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J6 N N N
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J7 N Y N
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J8 N Y N
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J9 Y N Y
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J10 Y N Y
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J11 N N N
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J12 Y N Y
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J13 N N N
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J14 N N N
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J15 Y Y
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J16 Y Y
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J17 Y Y
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J18 Y Y
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J19 Y Y
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J20 N N
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This would be my 3rd mistake. Hint. Note the red Y.
I assumed that since the MVS cart only had jumpers 1-15 that I could just
leave 16-20 as is on the SAC cart. I
should have paid more attention to Big Bruno's information!
Excitedly, I powered on my "new game." It booted up! But some of the graphics were
garbled. The title screen was all messed up.
Uh Oh. I checked the solder points. They were all good. I began to wonder about the other chips,
should I have moved those two. I remembered Big Bruno said that he chose a
Savage Reign as the SAC cart since it would require fewer chip moves but I was
unsure of myself. So, I sent Big Bruno
and Jeff Kurtz a "help me" email message. Jeff responded to my query and sure
enough I needed to move all of the C chips (C1, C2, C3, C4, C5, C6, C7, C8) and
all of the V chips (C1, V2, V3, V4) since these were all part of the total
package. So converting using a Samurai
Shodown 2 SAC Cart requires 8 more chip moves than the Savage Reign SAC
conversion. So that is exactly what I did..Apparently, Savage Reign shares many
of the chips used in Kizuna so not as many chips had to be moved.
I fired up the game again and "almost" everything was working.
I say almost because 4 of the characters had garbled graphics.
6 were perfect. The configuration screen was spot on, but the attract
animation was a mixed up mess. Soooo... I fired off another email asking Jeff
and Big Bruno if they thought that I was having a jumper problem. Jeff
responded a short time later with a Yes to that question. Which brings me back to my third mistake, Big
Bruno had correctly specified that jumper 16 should be off. I still had
it on. I removed jumper 16 and low and behold Kinuna Encounter play's
perfectly on my home system! Amazing.
Here is the correct jumper conversion!
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KIZUNA SS2 KIZUMA
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(MVS) (AES) (AES)
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J1 N N N
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J2 Y Y Y
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J3 Y Y Y
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J4 N N N
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J5 N N N
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J6 N N N
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J7 N Y N
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J8 N Y N
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J9 Y N Y
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J10 Y N Y
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J11 N N N
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J12 Y N Y
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J13 N N N
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J14 N N N
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J15 Y Y
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J16 Y N
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J17 Y Y
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J18 Y Y
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J19 Y Y
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J20 N N
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Wow! Just like Big Bruno's final jumper setting. I'm such a goof!
Click Here For a Close Up Look At The Converted Kizuna Encounter Circuit Boards (300KB IMage)
After playing several rounds I decided it was time to put
the game down and work on some graphics for the label and the insert so that's
how I spent the evening. I printed them
off and here are the results of that work:
Click
Here For Insert
Click
Here For Label
I'd like to give my personal thanks to Big Bruno for making this project
possible. I'd also like to thank Jeff Kurtz for his timely consulting
to get through this fun little project despite myself! Both of you have
taught me a great deal.
-- Tiptonium Out... |